The thing is, keeping track of so many enemies is just plain difficult. It’s true that the enemies are predictable, when it comes down to it. When there are multiple waves coming at you from left and right and you hear one spawn right on your back, you’d better hope your dodges are on point. Taken one wave at a time, the enemies are laughable. The game state is always in flux, always on the tipping point between calm and chaos. Miss too many of the enemies from one stage, and you’re sure to be overrun on the next. Every movement and every shot must have purpose. To get far in Devil Daggers, you must be absolutely efficient - and I mean “absolutely” in the most literal way possible. You slam your fist down in a fury, but, with the other hand - you start again. Until finally - New high score!Īnd just as that comes up, you lose track of where you are and fall off the edge of the arena. You know there’s no coming back from this. In a panic, you slam the wasd keys furiously, staring at the screen, unblinking, just trying to eke out a few more seconds. Try as you might, it goes unchecked, zoning off huge sections of the arena. You can pretty reliably get to 100 seconds, now, but you just can’t get that centipede. Then you get past that, and you start learning to clear the enemies out. Skulls spew forth, spiders burst from their eggs, and you’re quickly overwhelmed. Just as you feel like you’re getting your bearings, starting to get a hold of the situation, a crackling sound begins playing, and - what the hell is that - you’re faced with a giant tentacled monster, and on the opposite side of the arena, a bigger spire. But the leaderboard urges you on, and you start again.Īs time progresses and you get better, you’ll start living through that first swarm, maybe with some skulls and a couple of spires intact. Skulls come at you left, right, and center, and though you dodge and shoot to the best of your ability, it always seems like you miss one, and you die. Your ears are assaulted by the dry clacking of bone. The spires emerge from the darkness, and from within, skulls pour forth. The first few times you play, the game simply seems impossible. It’s only made worse, of course, by those leaderboard replays if you can watch others do it, what’s the point? You can just reproduce exactly what they do! Then, every time you die, you have to do it all over again! Same repetitive thing, over and over. The same enemies spawn at the same times, all the time. The stages, too, are dreadfully repetitive. Circle strafe enough, and it seems as if they’ll never hit you. First off, The enemies are too predictable. Let’s lay out Devil Daggers’ crimes, the reasons for which it should absolutely not capture anyone’s interest.
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